War looms on the horizon, and time is running out to save the people of Parlatheas from both a deadly plague and the forces of chaos.
Chernigov – once a shining hub of prosperity joining two nations, now a dark, smoke-shrouded hive of dangerous humanoids ruled by the ruthless hand of Bregu Kraagor – harbors a deadly secret. Somewhere in its depths, the villainous knight, Marko Madasgorski, and the body snatching mage, Gregori, have hidden a cache of plague-ridden soap that could spell the doom of the kingdoms of Parlatheas.
After battling their way across half the continent, Grendel, Jasper, Xandor, and Chert have followed their quarry into the orc city in a desperate attempt to save the city of Pazard’zhik and everything they hold dear. Meanwhile, across the White River, Yana and Sehraine have joined forces with the Iron Tower in the hope of effecting a rescue for their friends.
With only the dubious guidance of the disgraced Baroness Alexandra “Sacha” Madasgorski, the adventurers must plunge into the depths to find the plague’s cure and stop Marko and Gregori before it’s too late. But the dark god, Sutekh, doesn’t give up his pawns easily. While Sacha sets her own plans into motion, the sentient Veritas autem Sutekh whispers dark promises to Jasper, teasing him with hints of the answers they need and the promise of power – if he will swear his soul to Sutekh.
Will they find the cure? Can they escape the bowels of Chernigov to save their world? Find out in this thrilling conclusion to the Cayn Trilogy!
Life is often good as a book blogger. People send you free books. You get to brag about reading them to a bunch of goofballs who think your opinions are worth reading. (No offense.) You are constantly looking forward to reading the next book and believe me there, there is a next one: You've got a bunch in your inbox. I mean, you are required to spend a certain amount of time in your pajamas with your feet up, reading. Sometimes you may even find it necessary to have a glass of Coca-Cola in hand while doing so. It's a hard life, but it is a labor of love.
The problem with being a book blogger is that you are often sent only the first book of a series and sometimes it can be hard to have time to read the stuff you pay for. There is this constant nagging feeling that you should be reading something that someone gave you because they gave it to you. So often, that one Book One of something that you read that one time is the only book of the series that you end up reading because life.
What I'm trying to say here is that it's pretty awesome to be able to follow a series through to conclusion. You actually get to see the big payoff. You're not stuck stumbling on the edge of an abyss, wondering how, and if, the heroes are going to save the world and make everything right again. And - let's face it- when you love Epic Fantasy those are usually the stakes. And now I'm happy, because I just read Blood of Cayn, the epic conclusion to The Cayn Trilogy, written by Stormy McDonald, Alan Isom and Jason McDonald.
I don't want to give too much away, but this was seriously a good payoff. I mean, we've been through hell with these characters by now, right? They've revealed their true selves. They've won fights. They've lost fights. They've lost friends. As much fun as reading The Cayn Trilogy has been, I find myself relieved that I'm not one of the characters in it. They deal with a lot.
Through it all though, they're not just comrades, they're friends. Some of the risks the main characters take in Blood of Cayn fall under the heading of "inadvisable" to me. They still do it and they do it for each other. If you've got to go war, these are the people you want to do it with. It's always fun to spend time with characters you respect and admire and they live on these pages.
I love the world of The Blood of Cayn. It's a world on the edge and it's about to head over the precipice because of a plague. The entire series is, in essence, about the struggle against that plague and the war that it could cause. It's a worthy cause. But it's not just the struggle I'm talking about here. I'm guessing there was some serious map drawing done for this thing. I hope it looks better than my artwork too, but no promises there. Seriously though, the authors of this series have done a great job of laying out their world and making it believable. I almost feel like there could be a geography class taught here, and that kind of created a bit of an (awesome) issue for me.
See, I'm a Dungeon Master. There were many times while reading Blood of Cayn that I felt it necessary to run off and add something to my campaign, since it's a homebrew and I can get away with that. I really enjoyed that aspect of it, but it did lead me to take longer to read the thing than I normally would have. Now, if I were one of the authors of this book, I may make sure never to mention to my players that I inspired the fight that almost led to a Total Party Kill, but whatever. It was fun to read. It was fun to play. And a little extra enjoyment never hurt anybody. Well, except four D+D characters but they don't really exist anyway. And really, the cleric lived long enough to save them all, so why are my players whining?
It's weird, but I'd pay to play in this world. Seriously. I enjoy the way that magic works. I love how well they thought out the world. I usually play a warrior, but for whatever reason, I see myself as more Chert the Cleric and less Grendel the warrior in this RPG. That could be because I have an affinity for dwarves, but I think it's because Chert is my guy. He's always there and he's a fantasy cleric the way they were always meant to be. Of course, we also have Jasper the portly mage to which I'm also partial, especially given the fact that I most likely outweigh him. And then there's Sacha and Sehraine and Xandor and...
Yeah.
For me, one of the best parts of reading a series has always been welcoming my old friends back into my life for another go around. It's about finding the same people on the other side and getting another chance to (maybe, hopefully) see them taken down. It's about familiarity and not having to learn the seventy-three thousandth world this year. And yes, my friends, it's about a payoff. It's about seeing the crew finally live up to the potential that I always knew they had. Some things are better than money. A good payoff is one of them. That's what I got here. I got to see my people do their thing and do it well. It was a good time.
Of course, there's the let down, too: The trilogy is over and there is no sequel to look forward to. That's okay though, because I'm confident that these three will find another story to write somehow. I'm looking forward to see what they come up with. Oh, and I've got a Dungeons and Dragons group that would just love a chance to play-test a Cayn Trilogy related RPG. Seriously. Hit me up.
Life is often good as a book blogger. People send you free books. You get to brag about reading them to a bunch of goofballs who think your opinions are worth reading. (No offense.) You are constantly looking forward to reading the next book and believe me there, there is a next one: You've got a bunch in your inbox. I mean, you are required to spend a certain amount of time in your pajamas with your feet up, reading. Sometimes you may even find it necessary to have a glass of Coca-Cola in hand while doing so. It's a hard life, but it is a labor of love.
The problem with being a book blogger is that you are often sent only the first book of a series and sometimes it can be hard to have time to read the stuff you pay for. There is this constant nagging feeling that you should be reading something that someone gave you because they gave it to you. So often, that one Book One of something that you read that one time is the only book of the series that you end up reading because life.
What I'm trying to say here is that it's pretty awesome to be able to follow a series through to conclusion. You actually get to see the big payoff. You're not stuck stumbling on the edge of an abyss, wondering how, and if, the heroes are going to save the world and make everything right again. And - let's face it- when you love Epic Fantasy those are usually the stakes. And now I'm happy, because I just read Blood of Cayn, the epic conclusion to The Cayn Trilogy, written by Stormy McDonald, Alan Isom and Jason McDonald.
I don't want to give too much away, but this was seriously a good payoff. I mean, we've been through hell with these characters by now, right? They've revealed their true selves. They've won fights. They've lost fights. They've lost friends. As much fun as reading The Cayn Trilogy has been, I find myself relieved that I'm not one of the characters in it. They deal with a lot.
Through it all though, they're not just comrades, they're friends. Some of the risks the main characters take in Blood of Cayn fall under the heading of "inadvisable" to me. They still do it and they do it for each other. If you've got to go war, these are the people you want to do it with. It's always fun to spend time with characters you respect and admire and they live on these pages.
I love the world of The Blood of Cayn. It's a world on the edge and it's about to head over the precipice because of a plague. The entire series is, in essence, about the struggle against that plague and the war that it could cause. It's a worth cause. But it's not just the struggle I'm talking about here. I'm guessing there was some serious map drawing done for this thing. I hope it looks better than my artwork too, but no promises there. Seriously though, the authors of this series have done a great job of laying out their world and making it believable. I almost feel like there could be a geography class taught here, and that kind of created a bit of an (awesome) issue for me.
See, I'm a Dungeon Master. There were many times while reading Blood of Cayn that I felt it necessary to run off and add something to my campaign, since it's a homebrew and I can get away with that. I really enjoyed that aspect of it, but it did lead me to take longer to read the thing than I normally would have. Now, if I were one of the authors of this book, I may make sure never to mention to my players that I inspired the fight that almost led to a Total Party Kill, but whatever. It was fun to read. It was fun to play. And a little extra enjoyment never hurt anybody. Well, except four D+D characters but they don't really exist anyway. And really, the cleric live long enough to save them all, so why are my players whining?
It's weird, because I know Chris Kennedy Publishing does not have an RPG arm, but I'd pay to play in this world. Seriously. I enjoy the way that magic works. I love how well they thought out the world. I usually play a warrior, but for whatever reason, I see myself as more Chert the Cleric and less Grendel the warrior in this RPG. That could be because I have an affinity for dwarves, but I think it's because Chert is my guy. He's always there and he's a fantasy cleric the way they were always meant to be. Of course, we also have Jasper the portly mage to which I'm also partial, especially given the fact that I most likely outweigh him. And then there's Sacha and Sehraine and Xandor and...
Yeah.
For me, one of the best parts of reading a series has always been welcoming yourmy old friends back into my life for another go around. It's about finding the same people on the other side and getting another chance to (maybe, hopefully) see them taken down. It's about familiarity and not having to learn the seventy-three thousandth world this year. And yes, my friends, it's about a payoff. It's about seeing the crew finally live up to the potential that I always knew they had. Some things are better than money. A good payoff is one of them. That's what I got here. I got to see my people do their thing and do it well. It was a good time.
Of course, there's the let down, too: The trilogy is over and there is no sequel to look forward to. That's okay though, because I'm confident that these three will find another story to write somehow. I'm looking forward to see what they come up with. Oh, and if anyone sees Chris Kennedy, let him know I've got a Dungeons and Dragons group that would just love a chance to play-test a Cayn Trilogy related RPG. Seriously. Hit me up man.
Life is often good as a book blogger. People send you free books. You get to brag about reading them to a bunch of goofballs who think your opinions are worth reading. (No offense.) You are constantly looking forward to reading the next book and believe me there, there is a next one: You've got a bunch in your inbox. I mean, you are required to spend a certain amount of time in your pajamas with your feet up, reading. Sometimes you may even find it necessary to have a glass of Coca-Cola in hand while doing so. It's a hard life, but it is a labor of love.
The problem with being a book blogger is that you are often sent only the first book of a series and sometimes it can be hard to have time to read the stuff you pay for. There is this constant nagging feeling that you should be reading something that someone gave you because they gave it to you. So often, that one Book One of something that you read that one time is the only book of the series that you end up reading because life.
What I'm trying to say here is that it's pretty awesome to be able to follow a series through to conclusion. You actually get to see the big payoff. You're not stuck stumbling on the edge of an abyss, wondering how, and if, the heroes are going to save the world and make everything right again. And - let's face it- when you love Epic Fantasy those are usually the stakes. And now I'm happy, because I just read Blood of Cayn, the epic conclusion to The Cayn Trilogy, written by Stormy McDonald, Alan Isom and Jason McDonald.
I don't want to give too much away, but this was seriously a good payoff. I mean, we've been through hell with these characters by now, right? They've revealed their true selves. They've won fights. They've lost fights. They've lost friends. As much fun as reading The Cayn Trilogy has been, I find myself relieved that I'm not one of the characters in it. They deal with a lot.
Through it all though, they're not just comrades, they're friends. Some of the risks the main characters take in Blood of Cayn fall under the heading of "inadvisable" to me. They still do it and they do it for each other. If you've got to go war, these are the people you want to do it with. It's always fun to spend time with characters you respect and admire and they live on these pages.
I love the world of The Blood of Cayn. It's a world on the edge and it's about to head over the precipice because of a plague. The entire series is, in essence, about the struggle against that plague and the war that it could cause. It's a worth cause. But it's not just the struggle I'm talking about here. I'm guessing there was some serious map drawing done for this thing. I hope it looks better than my artwork too, but no promises there. Seriously though, the authors of this series have done a great job of laying out their world and making it believable. I almost feel like there could be a geography class taught here, and that kind of created a bit of an (awesome) issue for me.
See, I'm a Dungeon Master. There were many times while reading Blood of Cayn that I felt it necessary to run off and add something to my campaign, since it's a homebrew and I can get away with that. I really enjoyed that aspect of it, but it did lead me to take longer to read the thing than I normally would have. Now, if I were one of the authors of this book, I may make sure never to mention to my players that I inspired the fight that almost led to a Total Party Kill, but whatever. It was fun to read. It was fun to play. And a little extra enjoyment never hurt anybody. Well, except four D+D characters but they don't really exist anyway. And really, the cleric live long enough to save them all, so why are my players whining?
It's weird, because I know Chris Kennedy Publishing does not have an RPG arm, but I'd pay to play in this world. Seriously. I enjoy the way that magic works. I love how well they thought out the world. I usually play a warrior, but for whatever reason, I see myself as more Chert the Cleric and less Grendel the warrior in this RPG. That could be because I have an affinity for dwarves, but I think it's because Chert is my guy. He's always there and he's a fantasy cleric the way they were always meant to be. Of course, we also have Jasper the portly mage to which I'm also partial, especially given the fact that I most likely outweigh him. And then there's Sacha and Sehraine and Xandor and...
Yeah.
For me, one of the best parts of reading a series has always been welcoming yourmy old friends back into my life for another go around. It's about finding the same people on the other side and getting another chance to (maybe, hopefully) see them taken down. It's about familiarity and not having to learn the seventy-three thousandth world this year. And yes, my friends, it's about a payoff. It's about seeing the crew finally live up to the potential that I always knew they had. Some things are better than money. A good payoff is one of them. That's what I got here. I got to see my people do their thing and do it well. It was a good time.
Of course, there's the let down, too: The trilogy is over and there is no sequel to look forward to. That's okay though, because I'm confident that these three will find another story to write somehow. I'm looking forward to see what they come up with. Oh, and I've got a Dungeons and Dragons group that would just love a chance to play-test a Cayn Trilogy related RPG. Seriously. Hit me up.