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Kuzey Nar
Author
Insignia’er
On a changed continent, where nations fight to maintain peace, Lords host decade-long battles requiring Insignia'ers—warriors who bear symbolic insignia. April, a 16-year-old with premature aging, lives isolated in the Elite District. Her world changes when Kolbein, a young Lord from the North, offers hope: an antidote for her condition lies within a distant iceberg. He needs her as an Insignia'er for upcoming battles. April joins Kolbein on a treacherous journey north. They endure icy terrain and defeat a deadly ice bear to retrieve the cure. Kolbein is injured, and as April seeks help from the Southwesterners, they face the hostile Highlanders, led by Lord Lu-Han. A fight results in the death of Kolbein’s ally, Lord Aoto. Healed, April returns to the Elite District, then travels North with Princess Agneta to officially become an Insignia'er. As she trains, April grows stronger and embraces her heritage. Meanwhile, Kolbein, seeking revenge, challenges Lu-Han in a battle that will determine their fates and her future role as a defender.
Reviews
Scriptwriter Nar builds a complicated epic adventure of self-discovery about a sick young woman who finds salvation and purpose in a troubled future. Afflicted with premature aging, marked by wrinkled skin and failing organs, sixteen-year-old April has just months to live when Lord Kolbein from the North messages her phone, claiming he can help her. He tells her that a cure for her illness can be found on an iceberg—but he requires her aid in return. She accompanies him on the long trek, where he reveals his noble lineage of warriors from eleven regional territories that participate in symbolic fights intended to prevent war. These fights are initiated by the bearer of each lineage’s insignia, called the insignia’er, a woman with great authority. Kolbein reveals that April is a descendant of an insignia’er and a candidate to become one herself.

This fast-paced tale takes April through encounters with deadly animals, tense border crossings, a literal harbinger of death, and, above all else, a secretive, high-stakes world of politics and traditions, power and gamesmanship. Here, she must master the formalities of the insignia’er and contend with the jealousies of a princess commanding 200 archers. Much of this is energetic and inventive, especially April’s recovery from early aging. However, the pacing is uneven, diminishing the excitement of classic training sequences, while the convoluted rules surrounding insignia fighting slow down momentum and detract from the development of a promising relationship.

April is an engaging protagonist, embodying perseverance and honor, and wittily quizzing Kolbein on why he can’t live a normal life. She remains relatable even as she experiences the fantasy of finding a handsome savior who sees value in her despite her ostracization. Her story would shine brighter, though, with another round of polish. The text is often repetitive, told in blunt sentences that often feel wordy despite their brevity. Fundamentals such as the presentation and punctuation of dialogue occasionally falter, getting lost as the story gushes forward.

Takeaway: Teenage hero fulfills her destiny as an overseer of war games.

Comparable Titles: Charlie N. Holmberg’s The Paper Magician, Jeff Wheeler’s The Queen’s Poisoner.

Production grades
Cover: A
Design and typography: A-
Illustrations: N/A
Editing: C-
Marketing copy: A-

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