Middle grade readers who are fans of made-up fantasy games will relish the details and excitement of the batteryrun competition, as Miona and friends battle on the field. Young girls especially will love that Miona is one of the best and toughest players on the team, and certainly not the only girl. Girls, both human and catlike and reptilian, here have their own strengths and talents that bring a unique diversity to the co-ed team. The tale also emphasizes the importance of teamwork and how poorly events can turn out for those who refuse to work with others.
Sports aren’t the only thing happening in Miona’s Great Games, of course, as Roger continues to offer the mystery, magic, and age-appropriate political discord the first book promised, with a spunky Miona in the middle of it all. Miona works to control—not always successfully—her newfound mindforce ability while trying to pull off a secret mission for the Renaissance during the games and figure out the identity of the man hunting her–and which of her enemies at school are helping him–making for a fun, action-packed fantasy of friends and courage.
Takeaway: A fun, action-packed fantasy chock-full of magic, mystery, and a brave young girl facing it all.
Great for fans of: Marie Lu’s Legend series; K.F. Breene and Shannon Mayer’s Shadowspell Academy.
Production grades
Cover: A-
Design and typography: A
Illustrations: B+
Editing: A-
Marketing copy: A