McGurk crafts a tale that seamlessly weaves together the intricacies of spy craft, personal history, and the quest for truth, its elaborate plot unfolding across multiple time frames and locations. From the turbulent backdrop of Ireland during the Irish Republican Army and British Empire conflict to the orphanage in Alabama where Bree grew up, and finally to the Norwood Agency in Britain, the story navigates through these settings with skillful storytelling, though the timelines require close attention to fully appreciate the unraveling events.
Heredity, DNA tests, and undercover moles resonate, mirroring the spy game, as Bree explores her roots in her ancestral home with fellow spy Dash Heyward, aided by roommate and Head Girl, Ruby. The supporting characters, with their own motives and secrets, add complexity to the tale. As Bree grapples with the embedded tracking device in her neck and questions of trust, the tangled web of relationships, beliefs, and falsehoods keep readers guessing until the final pages, and how to discern intentions while surviving requires every inch of Bree’s focus. The payoff is a gripping tale of espionage, self-discovery, and survival, and McGurk masterfully blends the action, mystery, and character-driven moments together, delivering a worthy sequel that will leave readers anticipating the next installment.
Takeaway: A twisting spy game adventure of betrayal, self-discovery, and survival.
Comparable Titles: Maureen Johnson’s Truly Devious, Marion Blackwood’s The Traitor Spy.
Production grades
Cover: A
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A