Classic elements of head-spinning SF adventures—including a character who declares, “I’m an astrophysicist, not a geologist”—blend with fresh complications, innovations, paradoxes, and jolts as two of the “Old Earthers,” computer expert Marie and archaeologist Jack, seek vital information on matter/antimatter interaction, folding space, and weapons technology that is known only to the Inorganics. After the risk-averse High Council grants permission, Marie accesses the information but installs a self-destruct program in case the Inorganics get rowdy. Meanwhile, a missing unmanned research ship disappears, leaving Earth fearful that an alien race might access the ship’s information about Earth, opening our “backwater” planet up to invasion.
The various returned travelers set off on other adventures throughout the galaxy as the heroes explore, strive to “outwit two ancient civilizations,” keep a host of Earth’s starships throughout the galaxy from joining the Inorganics, and remind each other in space battles, “this is not a video game. Real people are dying!” Pacing is uncertain, but Schulman springs some smart surprises involving time displacement and the motivations of planets in the galaxy’s Inner Ring, and this finale will please lovers of old-school but still forward-looking SF.
Takeaway: Muddled, galaxy-spanning adventure of scientists protecting a far-future Earth.
Comparable Titles: Stephen baxter’s Xeelee Sequence, Adrian Tchaikovsky’s Children of Time.
Production grades
Cover: A-
Design and typography: A
Illustrations: N/A
Editing: A-
Marketing copy: B+