In a future where everyone wears viewer contacts for reading, messaging, and augmenting reality into anything they want to see, the addition of androids into everyday life has proved complicated. Marie explores the issue of android acceptance through the lens of high school, revealing how the feelings of the students reflect those of humans in general, including the fear of something different, even though androids have done nothing to deserve the negative attention. Marie’s storytelling makes a spirited case for acceptance even as “technology changes humans’ relationship to the world around them,” demonstrating that androids may have advantages in some ways, but humans have advantages in others. That’s true in life and the games, where every room the teams investigate becomes entire new worlds, only seen and felt through their viewer contacts but wholly lifelike.
The fun of the story doesn’t stop with the incredible tournament. The likable heroes continue chasing clues from the journal found in the first book, facing mathematical challenges, augmented reality puzzles, and more. Readers who love gameplay and camaraderie will be on the edge of their seats trying to work it all out with these clever teens.
Takeaway: Clever android and human teens crack puzzles and push for acceptance.
Comparable Titles: Cory Doctorow’s For the Win, Marie Lu’s Warcross.
Production grades
Cover: A
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A
This is a grisly reminder of the costs of war, shaped through the harrowing experiences of a young Marine whose identity—and outlook on life—was irrevocably changed. Elliott delves into the psychological toll of combat, illustrating trauma’s long-lasting effects and the challenges of reintegrating into civilian life, with deeply personal, candid reflections that make this not just a war story, but a tale of resilience and recovery. The day-to-day chronicle of grinding through C-ration meals, booby traps, and enemy snipers is riveting in Elliott’s capable hands, punctuated throughout by stark evidence of war’s appalling missions—like digging up graves to furnish superiors with enemy body counts for the news back home. It was “a way of keeping score,” Elliott writes, “like war was some kind of team sport.”
Elliott includes news clippings and photographs from his experiences, revealing snapshots of a time that is often ignored but never forgotten. A copy of a 1966 newspaper article validates Operation Chinook and the damage that unfolded after, while powerful black and white photographs of Elliott—and his comrades—dot the narrative. When he returns home, he reflects on his experiences, wondering “if all the effort and loss of life did any real good overall.”
Takeaway: Harrowing account of a U.S. Marine’s service in Vietnam.
Comparable Titles: Robert Mason’s Chickenhawk, Doyle Glass’s Lions of Medina.
Production grades
Cover: B+
Design and typography: A-
Illustrations: A
Editing: A
Marketing copy: A
Viscerally macabre imagery permeates Wilson’s chilling debut, the first in her Deathless Creatures Saga, giving attentive readers haunting scenes to savor while echoing Sarah’s desperation for someone to understand, and clarify, what’s happening to her. She runs from Alex—and avoids learning more from Lucy—in an attempt to save her comfortable life, but ultimately her path can’t be denied. Wilson colors Sarah’s fascination with Alex as a conduit for acceptance—that she cannot be less than who she is and cannot avoid her fate as someone more than human, needed by the entire planet—though her relationship with Alex is muddled by vampire hierarchy and Lucy’s enigmatic Society of Keepers.
Though Sarah’s refusal of her call is lengthy and drawn out, Wilson’s writing easily draws readers in, eventually offering a high-stakes feast of electrifying passion, death, and a ticking bomb of destruction that only Sarah can stop. Through sheer willpower, and with Alex’s devoted help, Sarah eventually comes into her own, transforming into a confident, transfixing lead who is assured in her role of protecting the human world. Wilson’s characters—and their mesmeric universe—are ripe for sequel treatment, whispering of more romance and exponentially higher stakes in the future.
Takeaway: Two immortals struggle to accept their fate—and each other.
Comparable Titles: B.B. Griffith’s The Vanished series, Charlaine Harris’s Sookie Stackhouse Saga.
Production grades
Cover: A-
Design and typography: A
Illustrations: N/A
Editing: A-
Marketing copy: A
Anglehart’s twisty mystery adventure skilfully captures the awkwardness and unease of being a teenager who feels out of place, all while conjuring a grand web of magic, intrigue, mystical atmosphere, and fae surprises. After stowing away on a ship bound for Dublin, Mckenna and Nissa traverse the Emerald Isle by hitching a ride with Cillian, a young politician who informs them of the Troubles in Belfast and the ancient mound at Newgrange, a site whose magical energy connects with Mckenna. But Cillian will face jolts, betrayal, and a relentless High Priestess eager to push the Wise One to discover her “darkness within” and, in accordance with prophetic scrolls, bring great power to the natural world, but with a dire human cost.
With intrigue and revelations, the plot progresses delightfully as Mckenna gains confidence and learns about her magical legacy. This swift, crisply written modern-day fairytale of determination, growing up, and embracing your identity will inspire young adult readers who appreciate Irish and Scottish folklore. The environmental message resonates, and Anglehart's evocations of an Ireland where a “lake of mystic topaz” stands “silent and still beneath smooth mountains” are both wistful and sumptuous.
Takeaway: Enchanting fantasy of a teen girl, prophecies, and witchy magic.
Comparable Titles: Brie Tart’s Iron & Ivy, E. Latimer’s Witches of Ash & Ruin.
Production grades
Cover: A
Design and typography: A
Illustrations: N/A
Editing: A-
Marketing copy: A
Tellefsdal’s approach is unique, and, though much of his experience is based out of his home turf of Norway, readers will find a wealth of creative suggestions here, all aimed at increasing church membership and clarifying the Christian message. Tellefsdal labels the church as “off-brand”—and offers steps to get back on track, including how to “pitch” Jesus to contemporary audiences—while asserting that the complaints people have toward Christianity result from a lack of human connection between the church and the outside world. He also recounts interviews with prominent church leaders across the globe, sharing their success stories and the steps they took to get there as proof that “significant progress can occur if we rethink where and how we gather.”
Whether it’s revamping media approaches, improving web sites, or applying a sales funnel approach to church marketing, Tellefsdal offers readers logical principles to enhance the “Christian narrative” and “make the Christian faith relevant to modern audiences.” Bonus material includes analysis of secularization trends in the United States compared to Europe and a summary of how to use the hero’s journey framework when marketing the Christian faith.
Takeaway: Creative guide for bringing a Christian message to contemporary audiences.
Comparable Titles: Andrew Atherstone’s Repackaging Christianity, Dave Adamson’s MetaChurch.
Production grades
Cover: B
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A
Warren’s world is a stark, unflinching portrait of the costs that come with ignoring climate change. As the three groups make their way to Denver, Colorado—one of the last viable places to live on Earth—Warren paints a planet rife with harsh conditions: natural food is almost non-existent, animal scavengers are deadly, and viruses have decimated populations. Readers grasp the events leading up to the world’s destruction through the stories Warren’s characters share with each other—and the knowledge they glean from history books—while experiencing firsthand their fight to survive the choices made by humans in “the before.”
Though the story holds eerily similar parallels to contemporary times, Warren ensures a glimmer of promise in the bonds made between her characters, the resilience of the few who survive, and their commitment to living in a safer, more natural world. As the groups start over from scratch, the novel reaches a precarious balance of struggle and optimism, with sprinkles of romance and new beginnings buoying up the bleakness of this new world. The terrain is vicious, and the stakes deadly, but Warren’s characters—an appealing jumble of hardened yet vulnerable survivors—will leave readers with flickers of hope for our own future.
Takeaway: Realistic but hopeful adventure of starting over after climate destruction.
Comparable Titles: Sarah Crossan’s Breathe, Neil Shusterman and Jarrod Shusterman's Dry.
Production grades
Cover: B
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A
Evans’s brisk, snappy dialogue powers the storytelling, the intimate and revealing talk giving readers a voyeuristic familiarity with the inner workings of Paula and James’s marriage—even when both seem to know what the other is thinking, they dance in an all-too-relatable way around what will or won’t be said. As the clock ticks closer to the big day, Paula insists that James should be the one to select the gift, prompting him to settle on a toaster, until Iris reveals toaster crumbs as the culprit for her divorce—a revelation that compels an immediate strategy shift, from shopping for a wedding gift to, in Paula’s terms, a “marriage gift” that will “prepare them for the journey they are making together.”
The story culminates with a turbulent Mall of America excursion for Paula, James, Frank, and Iris, complete with painful indecision, mistrust, and, eventually, healing, in the form of a toaster for some and red lingerie for others. Evans (author of The Mind of a Writer and Other Fables) starts each chapter with satiric snippets pulled from the fictitious “factuality.com,” a fitting set up for the spirited, quirky interactions that follow. The vignettes change as rapidly as Paula and James’s opinions on what to buy the elusive Angela, and Evans’s unexpected ending to the mystery echoes James’s sentiment that “not only do I have no idea what the right answer is, I have no idea if there is a right answer.”
Takeaway: Snappy, intimately comic stage satire of marriage life.
Comparable Titles: Monica Ali’s Love Marriage, Charles Yu’s Interior Chinatown.
Production grades
Cover: A-
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A
As the odds stack up against her, Francesca must decide if she is willing to play as dirty as her adversaries for the greater good. James liberally probes that theme, blurring the lines between right and wrong as morally gray characters abound—several of whom readers will find themselves cheering on, as they’re forced into unconventional methods to combat the story’s rampant corruption. James adds in Altered Reality sunglasses, multiple AI programs (such as Ledger, a forensic accounting AI, and surveillance AI Serval), and off-world laws to make this sci-fi thriller a serious exercise in imagination, juxtaposing criminal threats and violence throughout to create knife-edge tension.
Full of jaw-dropping plot twists and high-octane action, A Desperate Measure is a riveting adventure that explores a futuristic world swarming with visionary technology—and a new set of rules, formulated after growing climate change crises force several nations into emergency mode. Cain and Francesca can trust only each other as they desperately work to prevent global destruction, and James keeps their romance—and the novel’s multiple plot lines—moving at a clip that matches the frenetic pace of the world’s downfall. These sarcastic, gritty heroes are a perfect fit and will leave readers eager for more.
Takeaway: High-octane thriller seasoned with corruption, futuristic tech, and knife-edge tension.
Comparable Titles: Bethany Jacobs's These Burning Stars, Nicholas Sansbury Smith's Galaxy in Flames series.
Production grades
Cover: A
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A
WIth an expert hand, Litwack crafts wonders and challenges for The Maker of Worlds, casting a series of atmospheric spells that immerse readers in the fantasy: the warm, comforting feel of the home of the custodian who welcomes Lucas into his power; the melancholic colors of the village Ironforge, facing times as hard as that name; and the rich yet dark castle fortress that recently appeared out of nowhere, to which village kids are lured by enchantments under the crescent moon.
Litwack brings a classical approach to the fantasy, magic, and dialogue (“Magic is everywhere, even in your old world, if people would believe”), spinning a story touched with myth, fairy tale, friendship, and classic hero’s-journey adventure beats that connect, touchingly, to Lucas and Mia’s psychological scars. Readers favoring dense lore dumps and intricate magic systems should look elsewhere. Instead, as villagers rise up against their oppressor, Litwack offers spooky enchanted forests, charming characters, and touches of wisdom.
Takeaway: Second-world fantasy in a classical mode, alive with charm and character.
Comparable Titles: T. Kingfisher’s The Hollow Places, Charles Stross’s The Family Trade.
Production grades
Cover: A
Design and typography: C+
Illustrations: N/A
Editing: B+
Marketing copy: A-
For those times when an organization seems under attack, Billings lays out the basic questions to ask and master when crafting a strategy to communicate internally and externally and establish control over the narrative. She calls for ensuring everyone in an organization is on the same page and appropriately prepared, explains the basics of media training and salvaging a brand, and explores the many ways that the communications specialist can bring value to their organization. Key tools include a “Crisis Decision Matrix” for organizations to determine if they are actually in a crisis, and Billings proves persuasive when making the case that how an organization behaves ahead of a crisis determines how it emerges from one, noting that “Being transparent and forthcoming with information” before a crisis “will take some of the wind out of your opponents’ sails.”
Billings’s blunt directness and military terminology keeps the guidance clear while modeling the transparent, task-focused language that keep teams on-message. There is no ambiguity in what she considers critical to the mission of protecting an organization's people and the brand. The case studies presented analyze what went wrong and how each could have been handled better.
Takeaway: Clear-eyed, hard-won advice for crafting crisis communication strategies.
Comparable Titles: Sarah Kovoor-Misra’s Crisis Management, Leonard J. Marcus et al.’s You’re It.
Production grades
Cover: A-
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A
Robinson’s third in his Speaks Saga (after Blaize Speaks) wades through heavy material, confronting human trafficking, sexual assault, and more, but the story is buoyed by Ridley’s disarming narration. Fierce, independent, and talented, she’s a refreshing breeze in an otherwise suffocating world, desperately trying to escape her mother’s shadow—only to discover they’re more alike than Ridley cares to admit. Ridley’s inner tumult—and encounters with the darkness of the larger world—is lyrically described with effortless ease, the present punctuated by flashbacks of the past that sometimes explain, and other times deepen, the reader’s understanding of her life.
What hooks from the start is Ridley’s unbending character, besieged by appalling events but still resolute in her determination to make something of herself beyond her one street town, an “aberration… [against the] undulating forest green” of the surrounding mountains. Some scenes—Ridley’s retribution in particular—induce incredulity, but the narrative voice remains steady, realistic, and imminently believable, eclipsed only by Robinson’s motley crew of ragtag hikers (one of which, Cockadoodle, who teaches Ridley her first Blues shuffle on the guitar), old Black men singing the blues, and one very sarcastic undertaker. For lovers of on-the-road adventures seeded in the darker underworld of life on the streets, this is a must read.
Takeaway: On-the-road adventure of a young hopeful against the seedy big city.
Comparable Titles: Ocean Vuong’s On Earth We’re Briefly Gorgeous, Ottessa Moshfegh’s My Year of Rest and Relaxation.
Production grades
Cover: A
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A
From the onset, Quinnett questions the war’s purpose through Jim’s eyes, as the narrative, written in a choppy, unsettled style perfectly mimicking a war-time journal, grapples with the timeless question: why war? And how is combat to be endured? Through days defined by omnipresent death and horrific tasks—one of the most poignant is Jim’s job of collecting his dead comrades, a duty that provides a brief respite from battle as they await the arrival of helicopters—Quinnett underscores the bizarre pauses that occur in the otherwise relentless chaos of bloodshed and violence.
Jim’s introspections on the senseless savagery grow as the story progresses, and, while on leave, he describes the incongruity of his time away: “We were jungle refugees, misfits in a foreign land… but then I thought, on the bright side, it was a new adventure, minus the bullets.” Quinnett’s debut is electrifying, a penetrating mix of jarring, desolate observations that will stick with readers long past the last page. When Jim meets a new recruit on his way out, he muses “all I knew was he might get out of the Nam standing up, but he wouldn’t get away free.”
Takeaway: Electrifying narrative of one man’s fight in the Vietnam War.
Comparable Titles: Bennie Adkins’s A Tiger Among Us, Karl Marlantes’s Matterhorn.
Production grades
Cover: A-
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A
The adventure explodes from there, as Debbie and her new friend, unable to remember her name or where she is from, jettison across galaxies, fleeing for their lives from the revenge seeking Greens. Debbie comically names her acquaintance “Ellen” after the pop culture heroine, and from there, DeWitt offers up a slew of action sequences and fight scenes that recall pulp science fiction, with humor derived from absurdity and miscommunication—as when Debbie, from the backward planet Earth, is declared an undocumented alien and a biohazard, until she is fitted with a mandatory universal ID chip that “everyone in the civilized universe” possesses.
The hunt for allies forms the story’s backbone, though the women end up making more enemies than friends, thanks in large part to Debbie’s insensitive comments among collectivist, touchy-feely alien cultures. DeWitt animates the novel with an admirably diverse cast—from deceptively cuddly rabbit life forms to androids to a host of rock worshippers—and adds an alien woman nicknamed “Fist” to the mix, serving as the muscle on Debbie’s crew. The strong female leads and intergalactic adventure form the perfect mix—though even Debbie periodically points out holes in the plot—and DeWitt keeps the danger, humor, and cultural faux pas spinning at a breakneck pace.
Takeaway: Fast, fun story of bold women on the run throughout the galaxy.
Comparable Titles: Douglas Adams’s The Hitchhiker’s Guide to the Galaxy, Yahtzee Croshaw’s Will Save the Galaxy for Food.
Production grades
Cover: B+
Design and typography: A
Illustrations: N/A
Editing: A-
Marketing copy: A
The surprise is not that things get crazier from there, including that “kaleidoscopic” demon orgy that Cooper describes as “a spectacle of biblical insults,” or the messages on a chalkboard seeming to tally up the score in some game between “Hell” and “Paradise,” or the series of bizarre new discoveries in the cellar, including satanic statuary, or a chat with a corpse about the splendor of Versailles. Instead, the surprise is that neither Kevin, Jane, nor the comic pair of workers (including the Black chef given ill-advised dialogue like “You didn't speak no rule ‘bout no motorcycles allowed, boss”) seem especially shaken by any of this. About halfway through this hefty book—in which he’s already beheld long-dead relatives and a mad ape attack—Kevin at last notes “The ‘Fun-House of Horrors’ was losing its fun-ness, which left only the horrors.”
Kevin’s incuriosity and lack of urgency make much of the novel feel aimless outside eruptions of comic-horror. Some mysteries entice—what’s with the statue of Joseph Smith?—and Cooper springs some smart jolts, like the fate of a cell phone used to document the weirdness. The pace picks up with the arrival of an old friend, links to Kevin’s family and an ancient knife, all building to an unsettling and quite inventive cliffhanger climax.
Takeaway: Epic haunted house novel of bizarre scares, discoveries, and comedy.
Comparable Titles: Garth Marenghi, Jeff Strand.
Production grades
Cover: B+
Design and typography: A-
Illustrations: N/A
Editing: B
Marketing copy: A-
In ripe period prose touched with mythic grandeur (“He took the relinquished sword of the enemy, received all information, and skewered them with their own Toledo steel”), the Wolf and his crew, rich after their Tripoli adventures in the first book, set sail for the Americas, chartered to “rob and destroy the galleons of Spain and all others save for the Dutch” to feed the coffers of a France facing wars and internal unrest. McKenzie’s episodic plot involves a new scheme, this time at Vera Cruz, where the Wolf, as always, charts the boldest course, asking “Why risk our necks taking ship by ship when we can claim it all?”
McKenzie’s Wolf novels are hefty, written in a playfully archaic style that, at best, will quicken the blood of readers with a taste for adventure tales written before the 20th century. At worst, some sentences prove challenging to parse, and their length makes it frustrating to reread to catch their meaning. Still, McKenzie has committed to something too rare in adventure fiction: he includes only the good parts, the triumphs and soirees, weddings and romance and historical encounters, some positive depictions of Indigenous peoples and sharp musings about the abuse of religious power, and a love of liberty, skullduggery, battles, and rousing speeches and confrontations.
Takeaway: Historical high-seas adventures in a grand, mythic style.
Comparable Titles: Howard Pyle, William Hope Hodgson.
Production grades
Cover: A-
Design and typography: A
Illustrations: N/A
Editing: C+
Marketing copy: A-
Haymaker capably brings to light the role technology plays in both aiding and complicating human lives, emphasizing the ethical implications behind AI development and the need to preserve a sense of human touch in technological systems. Devyn—a staunch advocate against AI reliance—discovers that Ergo could advance her progressive social agenda, creating an intense moral quandary that plays out in her use of the program to introduce legislation revamping social assistance funds, while her parishioner Darcie, struggling to make ends meet after her husband’s suicide, becomes a mouthpiece, of sorts, for Devyn’s work. Both women must come to terms with the promise—and potential drawbacks—of sentient AI, while the morally complex Venkat is compelled to redefine his commitment to social responsibility.
Haymaker makes a refreshing departure from AI-centric clichés, skillfully exploring the idea that technology holds immense potential—amid equally monumental ethical accountability. As Venkat remarks, “consciousness permits suffering, and from there, AI rights are inevitable,” an observation that brings to light implications for our own future. Corporate money plays an integral role throughout the narrative as well, as Haymaker spotlights the influence corporate funds can have on AI development (“Follow the money. That’s where you’ll find the species traitors peddling toxic digital products to their fellow humans” Devyn’s mentor warns her). This is a gripping snapshot of humanity’s future.
Takeaway: Gripping spotlight on the ethical implications of sentient AI.
Comparable Titles: Louisa Hall’s Speak, Annalee Newitz’s Autonomous.
Production grades
Cover: B+
Design and typography: A
Illustrations: N/A
Editing: A
Marketing copy: A